About us

We are building escape rooms for the classroom.

Cryptic Learning makes short, hand-crafted puzzle games that teach real subject matter. A doctor and a software engineer started it, for the simple reason that neither of us has ever had to be persuaded to pay attention inside an escape room.

Our story

A kitchen table covered in someone else’s homework

Sam grew up in a house of teachers. Both of his parents taught — one primary, one secondary — and the marking never really stopped. Sunday evenings were lesson planning. Half-terms were for catching up. What stayed with him was not the workload, though. It was the way both of them lit up describing the student who had spent an entire year insisting they were no good at this, and then, one ordinary afternoon, simply was not that student any more.

His parents chased that moment for thirty years. Medicine handed Sam a second education in the same problem: years spent memorising things that never quite stuck until the day a patient in front of him made them matter.

A tutor, and a classroom in Taiwan

Mitch tutored throughout university — maths, physics, whatever paid the rent — and then went to Taiwan to teach English to rooms full of teenagers. He kept meeting the same student, over and over, in two languages: the one who had decided early and permanently that they could not do a subject.

Almost none of them were right. They had simply never been given a reason to want the answer. And the breakthroughs, when they came, almost never arrived during the lesson he had carefully planned. They arrived during the game he invented to fill the last ten minutes.

Then, an escape room

We have done a lot of escape rooms together. What struck us, eventually, was that nobody inside one has to be told to concentrate. Nobody asks whether it will be on the exam. Grown adults who will cheerfully tell you they hate puzzles spend twenty minutes arguing about a substitution cipher and walk out calling it the best evening they have had all year.

Strip away the theming and an escape room is just a problem set with honest feedback. The lock opens, or it does not. No red pen. No grade. Try again. So we asked the obvious question: what if the puzzle taught something?

What we built

A Cryptic Learning game is a sequence of hand-made puzzles — ciphers, riddles, logic, deduction — with a story that unfolds in the cutscenes between them. Underneath each puzzle sits real curriculum: the chemistry, the history, the grammar. Students do not grind through it. They solve it, and then they ask for the next one.

We aim squarely at the subjects students bounce off first, the ones that look dry until somebody finally shows you the door they unlock. That is the whole company. Two people who think the next generation deserves to be curious about more than we were.

The founders

Sam Thompson

Co-founder — Learning design

A doctor, and the son of two teachers. Sam shapes what each game teaches and how it is sequenced, drawing on a decade of learning things under pressure and discovering which of them actually stayed.

Mitch Follett

Co-founder — Engineering

A software engineer who tutored his way through university and then spent his mornings teaching English to teenagers in Taiwan. Mitch builds the platform, and the authoring tools teachers use to fill it.

What we believe

Earn attention, never demand it

If a puzzle is not genuinely satisfying to solve, it does not ship — no matter how neatly it covers the syllabus. Interest is something you win, one puzzle at a time.

Teachers are the experts

Our job is to hand educators a tool that never asks them to think like an engineer. No identifiers, no schemas, no jargon. They bring the subject; we stay out of the way.

Let the lock give the feedback

A wrong answer in an escape room costs you nothing but another attempt. There is no red pen and no grade — so students keep trying long after they would have stopped.

Company information

Registered name
Cryptic Learning LTD
Company number
17267372
Registered office
48 Gloucester Avenue, Lancaster, LA1 4EU, United Kingdom
Incorporated in
England and Wales
General enquiries
hello@crypticlearning.com

Press or partnership enquiries are welcome — the contact page lists the fastest route to a human.

See what we mean

The quickest way to understand Cryptic Learning is to spend ten minutes failing to open a lock, and then opening it.